Worn Remote

The great thing about physical objects is wear and tear. The places you touch most wear down, an ideal indicator for the key functions in your remote interface. This type of observation has even led to abstract art such as the traces left by different iPad apps. You can tell a lot about how something is used by investigating these physical traces. Doing the research to collect that data can be fun, using heat maps, click tracking or even a screen cover and paint. The results of that research can be visually persuasive too. It’s pretty obvious from the photo on the left that play and fast-forward are the main used buttons. ON DEMAND is bigger, screaming at you to spend money on content… why isn’t the really useful button (play) in that simple central place? Did the big “on demand” button increase rentals?

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